Corruption Software are offering another post within their development team which is currently working on Dafel:Bloodline, an RPG game.
More details are in their Press Release below:-
Want To Work Professionally In The Game's Market?
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Pagan/ Corruption Software are looking for a dedicated character animator to join our group to begin work on our upcoming RPG game, Dafel: Bloodline. The game is under contract from Sadeness Software to be completed sometime next year. By joining, you will sign a contract to complete the gfx and receive payment via returns on number of units sold...typically, we offer between 1 and 2 UK pounds per copy sold to gfx artists. Not only are we looking for gfx artists for Bloodline, but for also a new secret game being designed at the moment. There is also the chance of working on other platforms, e.g. PC and PlayStation. In this case, the contract covers you for cross platform development, so not only
will you get returns on the AMIGA version, but also on any other platform the game gets ported to :)
We are looking for a *very* dedicated character animator based anywhere in the world with more then regular internet access. Your skills must be varied. Characters required to be animated include: humans, goblins, beasts, wolves, animals, birds etc, soldiers, peasants, kings, queens, wizards etc.
What we usually do in these circumstance is to advertise for the post and ask all applicants to do a short gfx test. Basically we ask them to draw and animate a character for the game and from that we decide who is the best and should get the job. Before I explain that, let me tell you about us and our game. To begin with, we are a small company. The only glue that holds us all together is the Internet as we are based all around the world. Myself and the other co-founder of our group are based in the UK. The third founder is based in Ireland. Our musician is based in Portugal composing some rather excellent CD music. Our Manga artist who is animating a full film style animation is based in the USA. Our in-game gfx person working on anything that is not character based is based in Sweden. As you can see, we are a multinational group so the only way we can keep in touch is via the internet, although a few of us meet up once or twice a year. We also have weekly meetings on the internet using IRC or ICQ. Dafel: Bloodline is our first commercial release, although many of us have worked on previous public domain and shareware projects.
We currently hold a contract to complete the game so if you work for us, we will need you to sign a contract. As for payment, again since we are a small company we can not offer a wage only a
percentage from the profits. I don't have details on me now, but from off the top of my head I think the percentage is around 2-4%, which I think is about 1 or 2 UK pounds per copy sold is yours. It is not as much as many other companies can offer, but it is a good start and mainly we are doing
this project through passion, although money is important ;) Currently we are doing an AMIGA version of the game. We are pretty sure that we are going to do a PC conversion with a high possibility of doing a PlayStation version as well. Your contract will cover all computer platforms so in theory, you could earn 2% x Number of Platforms the game is released upon.
Now, for the game. You can find a lot more detail and even a prologue about the story the game is based upon at http://www.thehub.u-net.com by going into the games section and then clicking on Bloodline link. The page is a bit old now but it holds some good information about plot and current gfx. If you have not been there already, then I suggest you do so now just to get a feel for game. If you have, then read on...
The plot is rather dark in nature and we are trying to bring as much realism to the game as possible but via the medium of art and cartoon work. As you can see, the animated introduction has been
created in a Manga style. The in-game gfx match that style though you can see little from the screen shots and the early gfx are only the first or second draft. With that style in mind, all the character animations, such as Dafel for example or the goblins and the hounds on stage 1, need to match the style of the game. This is where the test comes into it. What we ask is that you must draw for us some animated frames of one the characters...in this case a goblin, or if you like a wolf/hound.
The goblin is quite short and evil, colour is not important at the moment, whatever colour you think is appropriate will do. The size of the character can not exceed the size of 32x32 pixels, you can make the character smaller than that, but the width of the area surrounding the character must be a multiple of 16, so the smallest you could make the character is 16x32, or 16x16. The height of the character can be anything. For example 32x24, 16x8, 16x32. I would suggest however that the smallest physical size the character can take up within the limits set by the box size is 24x24. In real terms the full size of the box surrounding the char would be 32x24. A bit technical, but not too difficult to understand I hope. The goblin does not carry any weapons. His/her method of attack is by swiping his/her arms around. If you would like to do the goblin test, then I suggest that you draw some frames of animation showing the goblin running in four directions. Up, down, left and right. As you can tell from the screen shots on our web page, the view is top down. If you would like to draw some extra frames, then I suggest to draw some example attacking frames.
The wolf/hound on the other hand is black and very menacing. Its size can be anything up to 48x48. I recommend that the minimum size should be 32x32. Again the same limits on the width apply. Again, if you would like to do the wolf/hound test, then I suggest that you draw some frames of animation showing the wolf/hound running in four directions. Up, down, left and right. Once more, if you would like to draw some extra frames, then I suggest to draw some example attacking frames. We generally give up to 14 days for this test to be completed. A reply that you are doing so is helpful ;)
If you are unsure about anything, or would like to show some early sketches of what you are going to draw for the test, then please don't hesitate to get in touch with me at:-
j.hayman swansea.ac.uk
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Visit their web site at :-
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